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Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. WHAT DOES A TECHNICAL ARTIST DO? As a Sr. Technical Artist on the Frostbite Rendering team, you will report to Frostbite's Art & Rendering Technical Art Director. You will directly contribute to and push the boundaries of the rendering techniques and workflows that Frostbite releases to our community of game teams. You will work closely with engineers on the Frostbite team and content creators throughout EA to steer the design of new features and toolsets to create a world-class rendering toolset in the Frostbite game engine. YOU WILL * As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the features, tools, and workflows of our rendering systems. * You will collaborate and advise on tools, workflows and best practices with Engineers, Technical Artists and Content Creators across all of EA studios using Frostbite. YOU WILL NEED * 5+ YEARS IN GAME DEVELOPMENT, with a focus around rendering and visual quality * Experience with game engines and runtime rendering * Shipped 2 + games or similar within relevant industries, or relevant experience with realtime performance and rendering production. BONUS * Experience with lighting, materials, BRDFs, shaders, hair, cloth, post processes/screen space techniques, upscaling or other related image quality rendering techniques * Experience using Maya, Substance or other DCC tools * Knowledge of HLSL and scripting languages * Shipped a AAA title * Experience helping others achieve their best through game development tools * Comfortable engaging and building relationships with multiple teams and individuals globally
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. WHAT DOES A TECHNICAL ARTIST DO? As a Sr. Technical Artist on the Frostbite Rendering team, you will report to Frostbite's Art & Rendering Technical Art Director. You will directly contribute to and push the boundaries of the rendering techniques and workflows that Frostbite releases to our community of game teams. You will work closely with engineers on the Frostbite team and content creators throughout EA to steer the design of new features and toolsets to create a world-class rendering toolset in the Frostbite game engine. YOU WILL * As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the features, tools, and workflows of our rendering systems. * You will collaborate and advise on tools, workflows and best practices with Engineers, Technical Artists and Content Creators across all of EA studios using Frostbite. YOU WILL NEED * 5+ YEARS IN GAME DEVELOPMENT, with a focus around rendering and visual quality * Experience with game engines and runtime rendering * Shipped 2 + games or similar within relevant industries, or relevant experience with realtime performance and rendering production. BONUS * Experience with lighting, materials, BRDFs, shaders, hair, cloth, post processes/screen space techniques, upscaling or other related image quality rendering techniques * Experience using Maya, Substance or other DCC tools * Knowledge of HLSL and scripting languages * Shipped a AAA title * Experience helping others achieve their best through game development tools * Comfortable engaging and building relationships with multiple teams and individuals globally
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. Electronic Arts Inc. is a global leader in digital interactive entertainment. EA delivers games, content and online services for consoles, personal computers, mobile phones and tablets. WHAT DOES A SENIOR TECHNICAL ARTIST DO? As a Senior Technical Artist, you will report to Frostbite's Director of Content. As a part of the Frostbite Scene team, you will help make our development process more creator-centric by serving as a link between engineers and game creators. WHAT WE ARE LOOKING FOR You are a technical artist experienced in content creation, asset building in DCC tools, and setting up functionality in game engines. You are passionate about content workflows, pipelines, and improving the creator experience within game engines. Your technical art experience includes using visual scripting, Python, or similar tools, and you enjoy working across multiple feature domains to build the best creator experience. Your expertise in navigating the challenges of content creation and game engines will help us push the boundaries of the latest tools and workflows released by Frostbite to game teams. You will * Build a positive working relationship with Product and Engineering teams, and users of Frostbite – including its tools – on partner game teams. * Analyze the current content preview system and contribute constructive feedback to Product and Engineering on improvements from content creator perspective. * Design and help implement content workflows around different domain systems * Collaborate with other Product Domains (such as UI, Procedural, Terrain and Rendering) to improve the content preview workflow (WYSIWYG) in FrostEd. You will need * At least 5+ years of game/film production experience. You have completed more than 2 AAA games/movies. * Experience helping others achieve their best through game development tools. * Experience with a diversity of content creation tools within a game engine. * Proficient knowledge of scripting/programming in python or other languages. * Proficient knowledge of 2D and 3D DCC tools (such as Photoshop and Maya). * A willingness to jump into the unknown and solve new problems and to resolve technical challenges and limitations facing content creators * Effective at communicating with different audiences. * Have interests in UX/UI in content creation tools and workflow development.
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. Electronic Arts Inc. is a global leader in digital interactive entertainment. EA delivers games, content and online services for consoles, personal computers, mobile phones and tablets. WHAT DOES A SENIOR TECHNICAL ARTIST DO? As a Senior Technical Artist, you will report to Frostbite's Director of Content. As a part of the Frostbite Scene team, you will help make our development process more creator-centric by serving as a link between engineers and game creators. WHAT WE ARE LOOKING FOR You are a technical artist experienced in content creation, asset building in DCC tools, and setting up functionality in game engines. You are passionate about content workflows, pipelines, and improving the creator experience within game engines. Your technical art experience includes using visual scripting, Python, or similar tools, and you enjoy working across multiple feature domains to build the best creator experience. Your expertise in navigating the challenges of content creation and game engines will help us push the boundaries of the latest tools and workflows released by Frostbite to game teams. You will * Build a positive working relationship with Product and Engineering teams, and users of Frostbite – including its tools – on partner game teams. * Analyze the current content preview system and contribute constructive feedback to Product and Engineering on improvements from content creator perspective. * Design and help implement content workflows around different domain systems * Collaborate with other Product Domains (such as UI, Procedural, Terrain and Rendering) to improve the content preview workflow (WYSIWYG) in FrostEd. You will need * At least 5+ years of game/film production experience. You have completed more than 2 AAA games/movies. * Experience helping others achieve their best through game development tools. * Experience with a diversity of content creation tools within a game engine. * Proficient knowledge of scripting/programming in python or other languages. * Proficient knowledge of 2D and 3D DCC tools (such as Photoshop and Maya). * A willingness to jump into the unknown and solve new problems and to resolve technical challenges and limitations facing content creators * Effective at communicating with different audiences. * Have interests in UX/UI in content creation tools and workflow development.
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. WHAT DOES A TECHNICAL ARTIST DO? As a Sr. Technical Artist on the Frostbite Rendering team, you will report to Frostbite's Art & Rendering Technical Art Director. You will directly contribute to and push the boundaries of the rendering techniques and workflows that Frostbite releases to our community of game teams. You will work closely with engineers on the Frostbite team and content creators throughout EA to steer the design of new features and toolsets to create a world-class rendering toolset in the Frostbite game engine. YOU WILL * As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the features, tools, and workflows of our rendering systems. * You will collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite. YOU WILL NEED * 5+ YEARS IN GAME DEVELOPMENT, with a focus around character rendering * Experience creating digital characters for game or film production environments * Experience with game engines and DCC tools such as Houdini or Maya * Shipped 2 + games or similar within relevant industries BONUS * Experience with materials, lighting, shaders, hair, cloth, skin, teeth, eyes rendering techniques * Experience using Maya, Substance or other DCC tools * Knowledge of HLSL and scripting languages * Shipped a AAA title * Experience helping others achieve their best through game development tools * Comfortable engaging and building relationships with multiple teams and individuals globally
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. WHAT DOES A VFX TECHNICAL ARTIST DO? As a Sr. VFX Technical Artist on the Frostbite Rendering team, you will report to Frostbite's Art & Rendering Technical Art Director. You will directly contribute to and push the boundaries of the VFX rendering techniques and workflows that Frostbite releases to our community of game teams. You will work closely with engineers on the Frostbite team and content creators throughout EA to steer the design of new features and toolsets to create a world-class VFX rendering toolset in the Frostbite game engine. YOU WILL * As a VFX Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the features, tools, and workflows of our VFX systems. * You will collaborate and advise on tools, workflows and best practices with Technical Artists, Designers, and content creators across all of EA studios using Frostbite. YOU WILL NEED * 5+ YEARS IN GAME DEVELOPMENT, with a focus around VFX * Experience creating VFX content and tools for game production * Experience with game engines, graph-based workflows, and DCC tools such as Houdini or Maya * Shipped 2 + games or similar within relevant industries BONUS * Experience optimizing VFX content for performance and memory in a shipped title * Knowledge of HLSL, profiling software, and scripting languages * Shipped a AAA title * Comfortable engaging and building relationships with multiple teams and individuals globally
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. We are looking for a Software Engineer to join our Frostbite Architecture Team. As a member of this team, you will develop tools that enhance the productivity and efficiency of our software engineers. RESPONSIBILITIES * You will be part of the team evolving the architecture of the Frostbite engine. * You will contribute directly to improving features and workflows for future EA games. * You will create tools enabling the entire Frostbite ecosystem. * You will collaborate with teams to achieve quality and performance goals. * You will stay updated with industry trends and new technologies. REQUIREMENTS * You have worked in a Software Engineering role. * You have experience in C++ and C# development. * You have worked on a game or other application. * You have experience in software development best practices. * You have a desire to push the boundaries of technology. * Your motivation comes from enhancing productivity and efficiency in software development * Experience with tools such as Git, Perforce, VisualStudio and CI/CD platforms are a benefit. The Frostbite Architecture Team reports to the Head of Technology within the Frostbite Leadership Team. Join our dynamic team and contribute to the success of our Frostbite technology, powering some of the world's most popular video games. Apply now and be part of shaping the future of gaming! #LI-Hybrid, #LI-Onsite, #FlexibleWork
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We’re honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. We are looking for a Software Engineer to join our Frostbite Architecture Team. As a member of this team, you will develop tools that enhance the productivity and efficiency of our software engineers. RESPONSIBILITIES * You will create tools for Frostbite engine quality and performance. * You will contribute to the Frostbite engine. * You will collaborate with Frostbite teams to achieve technical goals. * You will stay updated with industry trends and new technologies. REQUIREMENTS * You have 3 years of experience as a Software Engineer, with a focus on software and tooling. * You have proficiency in C# and some experience in C++ languages. * You have worked on a game or other application to completion. * You have experience in software development best practices. * You have experience with gaming and a desire to push the boundaries of technology. * Experience with tools such as Git, Perforce and CI/CD platforms are a benefit. The Frostbite Architecture Team reports to the Head of Technology within the Frostbite Leadership Team. Join our dynamic team and contribute to the success of our Frostbite technology, powering some of the world's most popular video games. Apply now and be part of shaping the future of gaming!
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We’re honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. THIS IS A HYBRID ROLE AND YOU WILL BE EXPECTED TO WORK IN OUR STOCKHOLM OFFICE 2 DAYS PER WEEK. We are looking for a Software Engineer to join our Frostbite Architecture Team. As a member of this team, you will develop tools that enhance the productivity and efficiency of our software engineers. RESPONSIBILITIES * You will create tools for Frostbite engine quality and performance. * You will contribute to the Frostbite engine. * You will collaborate with Frostbite teams to achieve technical goals. * You will stay updated with industry trends and new technologies. REQUIREMENTS * You have 3 years of experience as a Software Engineer, with a focus on software and tooling. * You have proficiency in C# and some experience in C++ languages. * You have worked on a game or other application to completion. * You have experience in software development best practices. * You have experience with gaming and a desire to push the boundaries of technology. * Experience with tools such as Git, Perforce and CI/CD platforms are a benefit. The Frostbite Architecture Team reports to the Head of Technology within the Frostbite Leadership Team. Join our dynamic team and contribute to the success of our Frostbite technology, powering some of the world's most popular video games. Apply now and be part of shaping the future of gaming!
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We’re honored to have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. We are looking for a Senior Software Engineer to join our inclusive Frostbite Architecture Team that reports to Frostbite Head of Technology. As a Senior Software Engineer, you will ensure the stability, performance, and technical health of the Frostbite engine. RESPONSIBILITIES * You will work across the entire engine, including engineering investigations, unblocking technical issues, promoting best practices, and enhancing team productivity. * You will work with teams to ensure the stability, performance, and technical health of the Frostbite engine. Provide guidance, troubleshoot issues, and foster best practices. * You will create tools to maintain and track Frostbite engine quality, analyze data, monitor performance metrics, and enhance efficiency in game team development. * You will identify risks and impediments within Frostbite and supporting teams. Help reduce tech debt, improve effectiveness, and propose solutions. * You will stay updated with industry trends, evaluate new technologies, and propose improvements to Frostbite's architecture. REQUIREMENTS * You have 7 years of experience as a Software Engineer, with a focus on software architecture, systems and performance. * You have proficiency in C++ and C# programming languages. * You have experience delivering projects using large-scale game engines or complex software systems. * You have knowledge of using software development best practices in large teams. * You have experience with gaming and a desire to push the boundaries of technology in the gaming industry. If you are an experienced Senior Software Engineer with experience in architectural design, performance optimization, and improving the technical health of game engines, we invite you to join our inclusive team. Help shape the future of Frostbite and deliver unparalleled gaming experiences.
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We’re honored to have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite. THIS IS A HYBRID ROLE AND YOU WILL BE EXPECTED TO WORK IN OUR STOCKHOLM OFFICE 1 DAY PER WEEK. We are looking for a Senior Software Engineer to join our inclusive Frostbite Architecture Team that reports to Frostbite Head of Technology. As a Senior Software Engineer, you will ensure the stability, performance, and technical health of the Frostbite engine. RESPONSIBILITIES * You will work across the entire engine, including engineering investigations, unblocking technical issues, promoting best practices, and enhancing team productivity. * You will work with teams to ensure the stability, performance, and technical health of the Frostbite engine. Provide guidance, troubleshoot issues, and foster best practices. * You will create tools to maintain and track Frostbite engine quality, analyze data, monitor performance metrics, and enhance efficiency in game team development. * You will identify risks and impediments within Frostbite and supporting teams. Help reduce tech debt, improve effectiveness, and propose solutions. * You will stay updated with industry trends, evaluate new technologies, and propose improvements to Frostbite's architecture. REQUIREMENTS * You have 7 years of experience as a Software Engineer, with a focus on software architecture, systems and performance. * You have proficiency in C++ and C# programming languages. * You have experience delivering projects using large-scale game engines or complex software systems. * You have knowledge of using software development best practices in large teams. * You have experience with gaming and a desire to push the boundaries of technology in the gaming industry. If you are an experienced Senior Software Engineer with experience in architectural design, performance optimization, and improving the technical health of game engines, we invite you to join our inclusive team. Help shape the future of Frostbite and deliver unparalleled gaming experiences. THIS IS A HYBRID ROLE AND YOU WILL BE EXPECTED TO WORK IN OUR STOCKHOLM OFFICE 1 DAY PER WEEK.
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. You will be part of our experienced rendering team, driving the technology forward to power future titles and push the boundaries of visual quality in games. You will report to the Senior Engineering Manager for the team. Responsibilities * Develop high-quality rendering systems for multiple AAA games * Work with game team engineers and artists to create art and content workflows * Undertake performance profiling and optimization on multiple platforms Qualifications * Bachelor's Degree in Computer Science, Math or related field * C++ experience with at least 5 years of professional programming experience in rendering * Realtime computer graphics knowledge * CPU and GPU profiling and optimization skills * Generic rendering skills and experience. Plus: * Console development experience * C# and Tools development experience * A specialty within the rendering domain
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry. You will be part of our experienced rendering team, driving the technology forward to power future titles and push the boundaries of visual quality in games. You will report to the Senior Engineering Manager for the team. Responsibilities * Develop high-quality rendering systems for multiple AAA games * Work with game team engineers and artists to create art and content workflows * Undertake performance profiling and optimization on multiple platforms Qualifications * Bachelor's Degree in Computer Science, Math or related field * C++ experience with at least 5 years of professional programming experience in rendering * Realtime computer graphics knowledge * CPU and GPU profiling and optimization skills * Generic rendering skills and experience. Plus: * Console development experience * C# and Tools development experience * A specialty within the rendering domain
WE ARE DICE DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge. We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause. RESPONSIBILITIES As a Vegetation Artist you will help us push the quality of our vegetation to the next level. Whether you work with us on-site, hybrid or remote, you will be part of the Environment Art team where you will work together with the vegetation specialists. Aside from daily tasks you will share your knowledge with the team and be a role model for junior developers around you. On a daily basis you will report to the Lead, meeting to review work and discuss progress about project deliveries. On a higher level you will also work with the Craft Leads and Directors to help push the discipline forward and help create a stronger, more versatile and happier team. * Collaborate with the other Artists to improve solution and strategy for the vegetation production together with the Leads and Directors to ensure we achieve the best quality regarding visuals, play-ability and performance. * Create benchmark assets to set quality and technical targets for the project within the vegetation domain. * Collaborate with other teams to find creative solutions and implementing the outcomes into the production workflows and writing documentation for the team. * Work together with Leads and Project Managers to determine budget, scope, deadlines and prioritize backlog content to deliver on time and avoiding diminishing returns. * Delegate work between artists and set priorities together with the Leads and DDs. * Verify and maintain visual and technical quality and suggest improvements. * Provide feedback and guide less experienced artists and external partners. * Assemble and organize reference material for yourself and others. QUALIFICATIONS You are an experienced artist, probably with a couple of shipped games under your belt, and you know that experience doesn't come from just producing things quickly, but more importantly being a role model for others and embodying collaboration, communication and teaching. * 3+ years of experience in the video games industry. * Visible skills in the technical and visual execution for creating high-end vegetation art. * Experience establishing techniques, processes, workflows and best practices for vegetation creation. * You are structured and show good skills in time and backlog management.. * Experience working with capturing raw data using Photogrammetry. * Experience working with external development teams.
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge. We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause. We are looking for an experienced Core Gameplay Designer to join our live first-person shooter development team. The ideal candidate will have a strong background in gameplay design, balancing, and implementation, as well as a passion for creating engaging and immersive player experiences with a live service approach in mind. They should ideally have experience of working on core systems such as weapons, as well as the creation of other hardware assets, and be able to balance those elements within an existing RESPONSIBILITIES: * Balance existing content and design new hardware content to ensure a fair and enjoyable player experience * Collaborate with multi-disciplinary teams to design and implement new core gameplay features and mechanics * Stay up to date with community feedback game and drive positive change * Participate in playtests to evaluate and iterate on gameplay mechanics * Ensure that all design work is executed to a high standard and is on schedule REQUIREMENTS: * Strong background in core gameplay design, balancing and implementation * Experience working on live games and familiar with the live game development cycle * Strong understanding of first-person shooter genre and core gameplay of weapons and hardware * Excellent communication and collaboration skills * Passion for creating engaging and immersive player experiences * Strong understanding of game engines and scripting languages * Proven ability to work in a fast-paced, deadline-driven environment